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The pedagogical aims of educational system InnoSchool:
• to support students' entrepreneurial skills and competences, especially in the field of social entrepreneurship
• strengthen students' social attitude
• develop social entrepreneurship models
• develop a social entrepreneurship plan
• combine mixed learning methods with the benefits of an online learning environment.
General educational goals of the InnoSchool system for students:
• understand social problems and challenges
• develop your own ideas for social entrepreneurship
• develop models and business plans
• work in a team
• presentation of ideas
• provide and receive constructive feedback
All students developed an introductory questionnaire implemented before the start of teaching. There are really big differences between students from different countries. While 88% of Bulgarian students answered in the affirmative to the question "Are you familiar with the concept of social entrepreneurship?", In neighboring Romania only 28% of students answered in the same way. Of Czech high school students, 69% of all respondents know the term "social entrepreneurship". On the contrary, most students who know a social entrepreneur were from Romania (67%). Only 20% of Czech students were able to give the example of a social entrepreneur.
The online game, which is part of the InnoSchool education system, is based on the existing social needs of the participating regions and has now found great justification. It is classic and social entrepreneurship that has recently received huge support and one of the main goals of European policy. SMEs are of great importance, accounting for 99% of all companies in the EU and providing up to two thirds of jobs in the private sector. The game is created in an international partnership led by the Liberec company DEX Innovation Center. In the Czech Republic, the National Pedagogical Institute of the Czech Republic and the Department of Education of the Liberec Region are also participating in the project.
The education system was originally created for use in classes with additional activities for homework. The current pandemic situation has provided us with an interesting impetus for updates and we are creating InnoSchool 2.0. It will be created for use during school lessons and will also offer activities for fully distance learning.
Schools used the InnoSchool education system during their distance learning thanks to the opportunity to participate in online play. InnoSchool thus provides teachers with a quality tool for teaching social entrepreneurship.
The tool also includes national inter-school competitions, in which students compete with the best business plans in front of a jury. Together, they will compete with the best students in other schools. These competitions are open to the public. Students also train in front of a live audience. Their goal will be to amazed the jury, but also other spectators.
Project co-funded by European Union funds (ERDF, IPA, ENI)